The FSR Physics organizes a monthly role-playing evening. Drop by and play or run a game yourself!

When?

On the second Friday each month at 6 pm.

However, there may also be deviations. To find out more, you can subscribe to our calendar.

Where?

We meet in seminar room 2 at Jungiusstraße 9.

How does the Role-playing game night work?

Just show up and play, basically. The basic procedure is as follows:

  1. Everyone meets at 6pm in seminar room 2.
  2. We collect a list of games on offer.
  3. Everyone decides on a game.
  4. Each game group moves to an available room to play.

I have never played a role-playing game before

Wonderful! This is a great way to try. You need absolutely no previous knowledge and people are always happy to explain and answer questions. You can just show up and find out what it’s all about. If you want to get a rough idea of what it can be about beforehand, check out the “What is a role-playing game” section below.

Do I need to bring anything?

Not really. A pencil and an eraser often come in handy. We have enough dice for everyone.

Can I run a game?

We’d love you to! Just drop by and propose your game or adventure.

What is a role-playing game anyway?

At its core, a role-playing game is a game in a shared imagined world. Players interact with the world in the role of characters from this world. As games, they shape this with rules. Many role-playing games also have a game master with tasks such as presenting the world, playing all the other characters, or being a referee. That’s pretty abstract, so here are a few examples:

Fantasy adventure

The characters are heroic, evil, or simply in search of treasure. The world is full of magic and wondrous people such as elves, centaurs and giants, but also dangers: will you save the fair dragon? Defeat the evil princess? Or simply grab the treasure and run away?

Examples of games like this: Dungeons & Dragons, The Black Eye, Pathfinder, Mausritter

Game master (GM): In front of you is a large double door made of heavy wood and decorated with fine carvings. The door is closed, but you can hear muffled chanting.
Magnio: Does it sound like a magical incantation?
GM: It sounds a bit like that. You can feel the weight of those words even without understanding them.
Gab: This smells like trouble! I look carefully through the keyhole.
GM: The door doesn’t have a keyhole, but you can see the throne room through the crack in the door. In front of you, you can see the backs of figures in white robes. You catch a glimpse of red scales.
Mara: Stop stalling! I kick open the door and storm into the room with my axe drawn!
Magnio: Noo, I wanted to cast a spell! Well, too late. I follow her through the door.
GM: There are seven figures in white robes in the throne room. Four of them stop chanting and reach for their weapons. In the middle of the room, the dragon lies bound on the floor. The princess stands above it and chants with her arms raised. She looks down at you briefly and smiles.
Gab: An ambush!

Heist

The characters are highly specialized, well equipped and sufficiently morally flexible. There is a mission and you are the team. You have to infiltrate a highly secure location and find evidence, kidnap the cat of a powerful politician or steal Michelangelo’s The Last Judgement. Good preparation helps, but don’t forget a backup plan: you’ll need it.

Examples of games like this: Shadowrun, Blades in the Dark, Honey Heist

Do I have to act out anything or speak in a voice?

No and no. Role-playing games are flexible and different groups have different preferences, but the role-playing game night is open to everyone. Just do whatever you are comfortable doing.